Play on Words

full length · drama

The Ghost Breaker: A Melodramatic Farce in Four Acts

17 roles (0M / 0F / 17 any) · approx 98–136 minutes · 4 acts

Royalty-free Public domain — free to read, perform, and adapt. No licence needed.

Characters

Jarvis lead 296 speeches
Princess lead 233 speeches
Duke supporting 95 speeches
Rusty supporting 90 speeches
Detective minor 40 speeches
Dolores minor 38 speeches
Robledo minor 28 speeches
Pedro minor 18 speeches
Nita minor 10 speeches
Vardos minor 7 speeches
Porter minor 6 speeches
Steward minor 6 speeches
House Detective minor 5 speeches
Gaspar minor 5 speeches
Maximo minor 3 speeches
Villagers minor 3 speeches
Samuel French minor 2 speeches

Read the play

SCENE: _The Hall of the Knights, in the haunted castle. On walls a few old weapons, thick dust everywhere. Moonlight streams through round window high in wall_ R., _striking picture. Curtain rises slowly while orchestra plays "I Dreamed I Dwelt in Marble Halls." Wind moans through grated windows, rats squeal and cross moonlight on floor; light flickers on tower wall._

(_Enter_ JARVIS _from door_ L. _with lantern unlit--turns and calls cautiously._)

Jarvis. Come on in, Rusty. (_Enter_ RUSTY _with lighted lantern_.) They've been in this room. Do you smell that, Rusty? (_Cross_ R.)

Rusty. (L.C.) Marse Warren, I'm so scared I can't smell nothin'.

Jarvis. The room's full of it--somebody's been carrying a smoky lantern. (_Dull thud off left._)

Rusty. Good God Almighty, what's that? (JARVIS _crosses_ R.C. _over table, lights lantern and then stands looking around room._) I want to go home! (_Put lantern down_ C.)

Jarvis. (_Looking about_) We've been in this room before.

Rusty. Is this where that poundin' came from? (_Cross_ C. _to Jarvis_.)

Jarvis. I reckon that pounding and the smoky lanterns went together. (RUSTY _sees armor on stairs; backs into_ JARVIS _and sinks to knees; head on floor_.)

[Illustration: "THE GHOST BREAKER" _See Page 62_]

Rusty. O---- oh!

Jarvis. (_Whirls with gun drawn_) What's the matter?

Rusty. (_Pointing to armor on stairs_) Look--look--look at them big black things--see 'em standin' there?

Jarvis. (_Laughing; putting away gun_) These are the same black things that scared you before--don't you remember?

Rusty. I'm so scared I can't remember anything!

Jarvis. They're nothing but suits of armor. Get up on your pins and don't you bump me again. (RUSTY _rises_.) The next one of those rear-end collisions and I'm liable to let some moonlight into you. You've been treading on my heels ever since we came in here, and when I stop you bump into me.

Rusty. I'm powerful scared I might lose you!

Jarvis. A fine chance! (_Looking about._) Well, Rusty, we've been through this old castle pretty thoroughly now, from dungeon to tower, and not a sign of the Prince or the Duke or any one else, unless they pound or carry a smoky lantern. It's a clue, Rusty, it's a clue. We'll stick right here till we find out where it leads. I'll swear the Duke never went to Madrid, but came straight here from the inn. (JARVIS _crosses to fireplace_ R. RUSTY _follows_.) Get away from me. (_Strikes a match and holds in chimney._) There's a fine chance for a fire. Good, it draws. The chimney's clear. Now, then, bust up the table and start a fire.

Rusty. How can I break it? Oh, it's rotten!

Jarvis. You won't feel half so scared with a good blaze behind you. (RUSTY _picks up pieces of table_.) I'll scout around a bit.

Rusty. (_Drops pieces of table_) Don't you do no scoutin' outside this room!

Jarvis. Well, come on, Rusty--get busy and build that fire.

Rusty. (_Dropping to floor and begins fussing with foot_) Just as soon as I get this here shoe off.

Jarvis. (_Looking at him_) What's the matter with your shoes? (_Cross_ L.C.)

Rusty. 'Tain't my shoe--it's my foot. You know I was holdin' them horses and waitin' and waitin' for you to come out. Dem guns went off and all dem horses jumped right on me.

Jarvis. There were only two horses, Rusty.

Rusty. I was countin' their feet.

Jarvis. Well, tie up your shoe and get busy. (_Looking around._)

Rusty. Yas, sir. (_Rises, picks up pieces of table, crosses to fireplace._)

Jarvis. This room was probably used as a banquet hall.

Rusty. (_Gathering up few pieces of table and taking them to fireplace, puts them on fire; looks up_) Yeah--when we goin' to eat?

Jarvis. Not till we have finished this job.

Rusty. (_Putting pieces of table on fire--still at fireplace, back to audience_) Tuesday--Wednesday--Thursday---- Ah can't wait no longer than Saturday. (_Strikes match and lights fire. Glow from fire._)

Jarvis. (_Runs up steps at back, looking left_) That way leads through those two long rooms to the postern gate.

Rusty. (_Looking up_) That's where that black thing followed me. (_Crosses to_ JARVIS L.C. _slowly_.)

Jarvis. Well, a black thing followed me, treading on my heels every step I've taken.

Rusty. Oh, I couldn't see where I was steppin'.

Jarvis. (_Looking about_) That goes to the Armory.

Rusty. (L.C. JARVIS _on steps_) Ah seen eyes in there, and a cold, grimy, green, slimy smell in there. Ain't that where that broad-faced bird flew at me and I fell down them slippery stairs?

Jarvis. (_Laughing_) That broad-faced bird was an owl, Rusty--just a common, ordinary owl. You know what an owl is.

Rusty. O--ooh--ooh!

Jarvis. (_Sees door_ R.C.) Where can that door lead to? That's it. (JARVIS _goes to the door in_ R.C. _Steps on trap and falls suddenly._) Wow! That was a close one. (_Lantern goes out._)

Rusty. (_Advancing_) Lord, Marse Warren, what is it? (_Starts up to Jarvis._)

Jarvis. Get back! Give me that lantern. (RUSTY _hands lantern_.) Give me your hand. Can you hold me? (RUSTY _holds out hand and_ JARVIS _cautiously steps on trap door; it sinks and other end rises_.) God! I thought so. Water and a long drop! No wonder people disappear in this castle. Good Lord, what if her brother went down there? Rusty, whatever happens, keep clear of this. If you step on this you will never see Kentucky again for sure. (_Groan heard off left._)

Rusty. Did you hear that groan? (_Wind changes to low moan._)

Jarvis. Groan---- There it is again. It sounded just like a man.

Rusty. Ough! Ough!

Jarvis. Shut up! (_Crosses to_ L.C.)

Rusty. Marse Warren--look out!

Jarvis. Listen! (_Crosses and stands moment at door. Wind moans._) I guess it's the wind. (_He crosses to fireplace._) This place is getting on my nerves.

Rusty. (R.C.) That wasn't no wind, Marse Warren. Ah hope to die if that wasn't a sure enough human groan. (_He looks at picture_ L.) And Ah want to tell you som'pin' else. Have you ever been in church or somewhere and all of a sudden a feelin' come over you that there was eyes a-starin' at the back of your head? You just knowed it--until you couldn't stand it no longer, and just turned around and see who it was?

Jarvis. Why, yes, Rusty, I have had that happen. Why?

Rusty. That's just the way I feel now, like there was eyes a-lookin' at me. (_Turns to picture._) You see that picture? Seems like that feller was lookin' at me--like he'd step right out of the frame. (_He points to armor on steps._) Or them two battleship boogies--just jump right down here.

Jarvis. It's been a good many years since those boys jumped, Rusty. (_Noise off stage of running._) Hark! Listen! (_He crosses to_ L.C., _pistol drawn; stands listening._) Somebody's running--coming this way---- (_Dull thud at back._)

Rusty. I want to go home!

Jarvis. What do you know about that?

Rusty. I don't want to know nothin' about it.

Jarvis. I thought so.

Rusty. What is it?

Jarvis. The man with a smoky lantern has been up those stairs.

Rusty. You ain't goin' up there, is you?

Jarvis. I am not--because the Duke or some of his men are probably waiting for me at the top of the stairs with a big long gun, and I'm no book hero.

Rusty. Suppose it's the Prince?

Jarvis. Well, suppose it is the Prince. He might blow my head off, because he doesn't know what I came here for--and if it's someone else, they'll blow my head off, because they do know.

Rusty. (_Looks at ceiling and following supposed sounds with head_ R.C.) Sounds like somebody was runnin' round.

Jarvis. (C.) They're trying to scare us, Rusty. They're probably watching every move we make. That's where that pounding comes from. Why don't they shoot? They're trying to scare us, like they did the poor boobs down in the village. (RUSTY _crosses to fireplace_.) They want to get us out of here. They want to get us out of this room. Rusty, someone was working in the room. Now, where was he working? Where was he----

Rusty. (_Meanwhile has crossed to mantel and picked up hammer and chisel_) Look here, Marse Warren--look y'ere! (_A few steps from fireplace._)

Jarvis. (_Crossing to_ RUSTY) What is it, Rusty?

Rusty. (_Handing them to_ JARVIS) Look at them.

Jarvis. Where did you find them, Rusty?

Rusty. (_Pointing to mantel_) Up there.

Jarvis. Good boy, Rusty! Now I'll tell you something. These are his tools. Someone was working in this room, so we've beaten him to it. Now, where was he working? (_Hands on floor._) Mortar on floor. (_Hands on mantel._) Mortar on the mantel----(_Puts down tools, looking up and pointing._) Look at that! That's where he was working, Rusty, and we've beat him to it--we've beat him!

(_Long pause. Both turn simultaneously and look at picture._ JARVIS _draws revolver_. RUSTY _turns to_ JARVIS _and sees that he looks at picture_.)

Rusty. (_Scared voice_) Did you feel that, too?

(JARVIS _crosses slowly and cautiously to picture; feels all around picture and lights a match to examine it; passes light all around frame_.)

Jarvis. (_Backing away_) By God, that's weird! You could feel that just as plain---- (_Backs to steps and sits on balustrade, over which figure in armor is standing._) By God, that's weird! (_In awed voice. Figure in armor raises sword slowly directly behind_ JARVIS.)

Rusty. (_Looking at picture_) It sure is, Marse Warren, it sure is---- (RUSTY _turns just in time to see sword raised above Jarvis' head; screams_) Look out! (_Ducks behind table in turret_ R. _Fight then takes place between figure in armor and_ JARVIS. _Figure finally gets on trap_ R.C. _and disappears out of sight_.) Where is he? (_From behind hiding-place._)

Jarvis. Water and a long drop. There's another of the Duke's men gone to hell.

Rusty. I knowed them battleship boogies was spooks.

Jarvis. (Picks up sword man in armor dropped; C.) We'll just take a look at this other fellow. (_He goes to make a swipe at figure on other side of stairs--sees_ RUSTY.) What's the matter? Are you scared?

Rusty. You can't scare me--I'm scared already.

(JARVIS _makes feint at figure. No response; feints again, as though to strike, meaning to draw man out if he is in armor; no response; goes up steps, knocks armor over._)

Jarvis. I guess he's harmless. (_Drops sword at foot of steps._)

Rusty. A--ah! (_Running up steps and picking up armor._) I'll just fix him so he won't jump no more! (_Cross to trap._)

Jarvis. What are you going to do?

Rusty. I'm going to sink this other battleship!

Jarvis. Hold on--wait a minute. I reckon we can use that. It takes a thief to catch a thief, they say. We'll just outspook Mr. Ghost. Now, come on, Rusty. Get into this hardware as fast as you can.

Rusty. Marse Warren, I don't want to be no spook!

Jarvis. Listen! Somebody was working in this room. It's a cinch that the treasure is here, and it's a bigger cinch he'll come back to get it when we've gone.

Rusty. You ain't going to leave me here alone?

Jarvis. Sure, I'm going to put you in this, so you can watch. I'm going to make a bluff that we're both gone. You'll be as safe as a church in this. No one would ever think of looking for one of us in this armor. You watch, and when he starts to work, then yell your head off.

Rusty. I'll yell so loud they will hear me in Kentucky.

Jarvis. You give your best yell, and then I'll nail him.

Rusty. If you don't nail him--he'll nail me!

(_Business_ JARVIS _putting armor on_ RUSTY. _Breastplate, back and legs are put on together; belt fastened around waist first, then legs; next collar; then arms; last helmet; this done during the following dialogue._)

Rusty. Marse Warren, you must think a heap of Miss Princess to go prowling around in this boogy house in the dark.

Jarvis. What makes you think that?

Rusty. Marse Warren, I knowed you since you was a baby.

Jarvis. What's that got to do with it?

Rusty. She 'gin you that jewelry that's hanging round your neck, didn't she? She's kind of crazy about you, too, ain't she?

Jarvis. How do you know?

Rusty. Aw--I know, all right.

Jarvis. But how do you know?

Rusty. Waal, I'm goin' to tell you, and then you'll know how I know. Just before them horses all jumped on me, when I was waitin' for you in the road, I heard a window go up, slap, and there was the Princess a-lookin' at the moon, just like a picture in the moonlight; just a-lookin' at the moon, and she says--she says----

Jarvis. What did she say?

Rusty. Well, no lady never talks that way at the moon unless she's in love.

Jarvis. What did she say?

Rusty. She says--looking at the moon, she says, "The world has begun all over again for me." And then she went right on and says, "God be with you, my American!" I'm the only American around here 'cept you, Marse Warren.

Jarvis. You heard her say that? God bless you for that, Rusty! (_With helmet in hand._) Here, put your head into this Stetson.

Rusty. Oh! Oh!

Jarvis. What's the matter?

Rusty. Full of spider webs.

(JARVIS _puts helmet on again_.)

Jarvis. Gloves--here. How do you feel?

Rusty. All in. Do I look like a spook?

Jarvis. You're a wonderful sight! (_Pushing him away._) Now, Rusty, get over here. Where is your sword? (JARVIS _down steps_; RUSTY _sneezes_.) I never heard of a ghost sneezing before.

Rusty. Marse Warren, I'm catching cold.

Jarvis. (_Up steps to_ RUSTY) Now, Rusty, keep your ears and eyes open. Don't move a muscle. If any one comes, yell your head off, but don't sneeze.

Rusty. Marse Warren, I want to go home!

Jarvis. We haven't any home, Rusty.

Rusty. Marse Warren, I don't ever expect to get out of this boogy house nohow. (_Call is heard off stage_ L.)

Jarvis. Well, Rusty, there is something. (_Faint call heard; very indistinct._) What's that? I'd almost swear that was a call or a groan. (_Another call_; JARVIS _blows out lantern_.) There it is again. (_Light is thrown on door as by someone carrying lantern. Pause._) Hark! Listen! There's a light, Rusty. It's coming this way. It's coming, Rusty! It's coming back. Remember the high sign, Rusty, and don't sneeze.

(JARVIS _hides above door_ L. _Enter_ DOLORES _and the_ PRINCESS _and_ MAXIMO _carrying lantern_ D.L., _cautiously coming forward._)

Dolores. No one here either, your Highness. (_Cross stage_ R.C.)

Princess. (C.) We must go on, Dolores. We must find him before it's too late. Oh, I never will forgive myself for sending him to this dreadful place!

Dolores. (_Cross to fire_) Look! Here is a fire. They've been in this room. (MAXIMO _comes across at back with lighted lantern to_ R.C.)

Princess. Perhaps they have already been killed.

Jarvis. Your Highness! (L.C.)

Princess. Mr. Warren--Mr. Warren! Thank God you are still alive!

Jarvis. Your Highness--it's madness for you to come to this place. How did you get here?

Princess. (_Crossing toward him_) Heaven only knows. We have been wandering through this dreadful place for hours, calling to you--trying to find you before it was too late.

Jarvis. Too late? What do you mean?

Princess. My brother is safe, thank God!

Jarvis. Where is he?

Princess. On his way to get help from the King.

Jarvis. Where has he been?

Princess. Right here in this castle, a prisoner--since the day he entered.

Jarvis. A prisoner?

Princess. Yes, he succeeded in making his escape tonight, and has gone direct to the King for help.

Jarvis. How did you learn this?

Dolores. (C.) From Robledo. Your bullet went straight, Senor. He is dying. He confessed to the Holy Father. I promised to be with him at the end. (_Weeps._)

Jarvis. (_Crosses to_ DOLORES, C.) The end---- (_Realizing_ DOLORES _cared for Robledo._) Then--you---- I didn't know. I might have---- I'm sorry.

Dolores. 'Tis better so, Senor. My Prince still lives. (JARVIS _steps back_ C.)

Princess. (_Cross to_ DOLORES) Oh, Dolores, my poor child! Maximo, take her back to the inn as quietly as possible. (_They exit._) Oh, Mr. Warren, let us leave this dreadful place!

Jarvis. Not I, your Highness. You go with them, and wait for me at the inn.

Princess. You cannot persuade me again, Mr. Warren. I will remain.

Jarvis. Please.

Princess. Return with us, then.

Jarvis. Your Highness, I promised to solve the mystery of this castle and to find the treasure. My task is an easy one now.

Princess. Then I will share it with you.

Jarvis. And you groped your way through this old castle to find me. You are game.

Princess. You faced death, perhaps, for me.

Jarvis. You're trembling--you're frightened--you're cold--your hands are cold!

Princess. Oh, I'm not----

(JARVIS _takes_ PRINCESS _to fire; she sits._)

Jarvis. Come over here. You must have been scared to death prowling through the blackness.

Princess. Every nerve of my body is on edge with the happenings of this dreadful place!

Jarvis. Oh, don't cry! Go on, then--cry--cry--cry some more. Just forget you are a Princess and cry, that's it. That's fine. I'll round up this spook tonight for good, and then the vassal's task is done. His fate is in your hands, Highness. What's to become of him? (_Love scene._) Don't send me away. I've loved you from the first, and I shall always love you. I'm no Prince or Duke. I know I'm just a plain American citizen, a man--and all the man in me cries out that I love you! Don't send me away.

Princess. You must go.

Jarvis. You're going to send me away?

Princess. Yes, you must leave Spain. Your life would never be safe here. (DUKE _sneezes from behind picture_.)

Princess. What was that? (_She goes to lower end of fireplace_; JARVIS R.C.)

Jarvis. Oh, see, that--that's Rusty.

Princess. That would frighten anyone.

Jarvis. I figured that I might need a ghost myself, but Rusty disobeyed orders. Rusty, I told you not to sneeze.

Rusty. Dat was somebody else, Marse Warren! I didn't sneeze!

Princess. Mr. Warren.

Jarvis. Don't move. Your Highness, I've got your ghost at last. (_Pointing gun at picture._) There is somebody behind that picture! Come out, or I'll shoot you full of holes.

Duke. (_Lights at window change to red._ DUKE _coming out_) Don't shoot.

Jarvis. (C.) Your Excellency, you're a long way from Madrid.

Duke. Madrid---- You fool, you have fallen right into the trap. (_Crosses_ C.) What I have done has been for your sake, Maria. I purposely deceived him, so that I might get here ahead of him and watch. See, there are his tools. (_Crosses_ R.) And you yourself interrupted him at his work. (_Points over mantel._)

Jarvis. That's an unlucky gesture. How did you know the treasure was there?

Duke. That's where you were working.

Jarvis. You forgot I have never seen the memorandum.

Duke. Until you stole it. Can't you see, Maria?

Princess. Yes, one of you two stole the locket.

Jarvis. Which one of us two? (_Walking over to_ DUKE.) You can't lie yourself out of this. Twice tonight you tried to have me murdered. Why didn't you have the nerve to come out in the open? I told you all ghosts were cowards--but you haven't got the courage of a rabbit. If it weren't for her, I'd blow your damned head off, and send you down after that other poor devil! You've got him to answer for, sooner or later. Now, see here--give me that locket---- No, give her the locket--or, by the living God, I'll break your---- Come on!

Princess. (_Light outside and first border and foots change to amber_) Carlos!

Duke. (_Cross to_ C. _and_ PRINCESS; _gives locket_) You play a good game, Mr. Warren. Are all Americans like you?

Jarvis. They all play the game in Kentucky.

Duke. (_Cross to door_ L.) And I thought all Americans were fools.

Jarvis. I saw that from the first, and it helped.

Duke. Mr. Warren, take her advice, and return to Kentucky. (_Exit_ L.)

Jarvis. Say, hold on----

Princess. (_Stopping_ JARVIS C.) What kind of a place is Kentucky?

Jarvis. God's good country, lady. Must I go back alone?

Princess. You must go, but you need not go alone.

Jarvis. You mean----? Say it! Say it!

Princess. I love you! (_They embrace._)

SLOW CURTAIN

(_Second Curtain_)

(RUSTY _comes down steps and off_ L.)

* * * * *

STAGE MANAGER'S PLOT

Act I--

Manhattan Hotel at five o'clock in the morning. Stage dimly lighted by night lamp from side of bed. Theresa is sleeping. Modern, up-to-date hotel room. Furniture dark and a general atmosphere of the best.

Act II--

Stateroom on S.S. "Aquitania," with doors leading off to bath and bedroom of the suite. White walls, dark plush hangings and gold furniture. Dark carpet. Atmosphere of a liner just before leaving dock.

Act III--An old Spanish tavern on the outskirts of Segura with a suggestion of past refinement, but now in a condition of decay. Mandolin and guitar heard in wine room at opening, with singing.

ACT IV--

An old Spanish castle, deserted, crumbling, covered with the dust of ages. Wind effect, etc., to create an atmosphere of spookiness at rise.

The House Detective in the First Act doubles Pedro, the innkeeper, in the Third Act.

Hotel Porter in First Act doubles Vardos in Third Act. Also can do the fight in armor.

Steward in Second Act doubles Jose in Third Act.

Maximo and Gaspar are unimportant characters in the opening of the Third and can be played by extras.

The best results in this play are obtained from a fast, snappy tempo throughout.

CARPENTER'S PLOT

ACT I-- _Interior as per diagram._ 1 Horizon drop. 3 Backings. 2 Doors, down left and right. Window back R. and L. center.

ACT II-- _Ship's Stateroom:_ 3 Doors, R.C., R.1 and L.3. 1 Horizon ring. 1 Backing.

ACT III-- _Interior Spanish Inn:_ Stairway C. Leading into upper part of house. Door to L. of staircase. Door R.1 leading to wine room. Window left 1. Door left 1. 3 Backings. Stairs, platforms, and parallels.

ACT IV-- _Interior Old Spanish Castle:_ Stone masonry in ruins. Heavy stone windows with bars. Fireplace R.1. Stairway C. four steps with heavy balustrade leading through heavy door to armory. Break-away picture immediately L. of stairway. Door R.1 L.2C. 2 Backings. Trap through stage C.R. above the middle line.

PROPERTY PLOT

ACT I-- 1 Dressing Table. 1 Toilet Set. 1 Locket in case. 1 Settee. 2 Armchairs. 1 Telephone. 1 Canopy over bed. Curtains and window shades. 1 large flat trunk. 2 Steamer Rugs with strap handles. 2 Small Trays in trunk. Scissors, Knife, and Trunk Truck.

ACT II-- 1 Gold Settee. 2 Gold Armchairs. 2 Gold Side chairs. 1 Pedestal with silver tray and pitcher. 1 Long Bench with cushions. 1 Telephone. 4 Small Curtains. Newspapers, Magazines. Knife. Steamer Rugs. Hand Baggage. Locket and Case. Boat Whistle (suggest compressed air auto tank).

ACT III-- 2 Stools. 2 Tables, old and heavy Spanish. 1 Set Bench and Arm. Lunch Basket. Tray, with wine bottle and two glasses. Hand Baggage. Playing Cards. 2 Pistols. 1 Long Chain Necklace, with gold cross.

ACT IV-- 2 Suits Armor. 2 Swords. 1 Break-away Table. 1 Break-away Chair. 1 Break-away life-size picture of Henry V. 1 Set Fire-Dogs. Hammer and Chisel. Wind effect. Stand for Armor. 3 Lanterns. 1 Revolver and Cartridges. Locket and Case. Fan for fire. Trap through stage.

ELECTRICAL PLOT

ACT I--

Rise dark, two blue pan lights back of window, two baby spots off left; one focussed on bed and the other on door down R.1. Red fire-escape light shows door R. when opened. Night lamp on table near bed.

ACT II--

Lights full up, white and amber, strip light off door right. Lights straw for sun effect at back.

ACT III--

Blue on back drop. Stage full up, amber and white. Strips off right and left. Large lamp on newell post at foot of stairs. Stage dark at lamp crash.

ACT IV--

Stage dark, blue baby spot for moonlight, through window right. Blue on back drop. Fire glow, half up with lanterns on your foots and borders.

* * * * *

Clarence

Comedy in 4 acts by Booth Tarkington. 5 males, 5 females. 2 interiors. Costumes, modern. Plays 2-1/2 hours.

One of the "five million", Clarence served where he was sent--though it was no further than Texas. As an entomologist he found--on this side of the ocean--no field for his specialty, so they set him to driving mules.

Now, reduced to civil life and seeking a job, he finds a position in the home of one Wheeler, a wealthy man with a family. And because he'd "been in the army" he becomes guide, philosopher and friend to the members of that distracted family group. Clarence's position is an anomolous one. He mends the plumbing, tunes the piano, types--off stage--and plays the saxophone. And around him revolves such a group of characters as only Booth Tarkington could offer. It is a real American comedy, at which the audience ripples with appreciative and delighted laughter.

Those marvelous young people, Cora and Bobby, are portrait sketches warranted to appeal to everyone.

Royalty, $25.00. Price, 75 cents.

The Charm School

Comedy in 3 acts by Alice Duer Miller and Robert Milton. 6 males, 10 females. (May be played by 5 males and 8 females). (Any number of school girls may be used in the ensembles). 2 interiors. Costumes, modern. Plays 2-1/2 hours.

A young automobile salesman just out of his 'teens inherits a girl's school and insists on running it himself, according to his own ideas, chief of which is that the dominant feature in the education of the young girl of today should be CHARM.

In the end the young man gives up the school and promises to wait until the youngest of his pupils reaches a marriagable age.

"The Charm School" has the freshness of youth, the inspiration of a novel idea, the charm of originality, and wholesome, amusing entertainment. We strongly recommend it for high school production.

First produced in New York, then toured the country. Two companies now playing it in England. Royalty, $25.00. Price, 75 cents.

A Full House

Farcical comedy in 3 acts. By Fred Jackson. 7 males, 7 females. 1 interior. Modern costumes. Plays 2-1/2 hours. This newest and funniest farce was written by Fred Jackson, the well-known story writer, and is backed up by the prestige of an impressive New York success and the promise of unlimited fun presented in the most attractive form. A cleverer farce has not been seen for many a long day. "A Full House" is a house full of laughs. Royalty, $25. Price, 75 cents.

Samuel French. 25 West 45th Street, New York City New and Explicit Descriptive Catalogue Mailed Free on Request

The Famous Mrs. Fair

A play in 4 acts. By James Forbes, author of "The Commuters", "The Traveling Salesman", etc. 3 males, 10 females. 2 interiors. Costumes modern. Plays 2-1/2 hours.

Mrs. Fair was a major abroad and won a medal for bravery. Her husband was displeased when Mrs. Fair came home to a fame which lifted her out of his life. The dissatisfaction grew as she became absorbed in public functions. Mr. Forbes traces the widening of the rift between husband and wife with great skill in the first two acts. These are light comedy. In the third the mood becomes serious and we find that Mrs. Fair's absence from home has set the husband to philandering and the daughter to intimacy with a gay set. Indeed, only through the joint efforts of husband and wife to save the girl from danger, is harmony again established.

A true comedy, written with keen insight. Royalty, $35.00. Price, 75 cents.

Nothing But the Truth

Comedy in 3 acts. By James Montgomery. 5 males, 6 females. Costumes, modern. 2 interiors. Plays 2-1/2 hours.

Is it possible to tell the absolute truth--even for twenty-four hours? It is--at least Bob Bennett, hero or "Nothing But the Truth", accomplished the feat. The bet he made with his business partners, and the trouble he got into is the subject of William Collier's tremendous comedy hit. "Nothing But the Truth" can be whole-heartedly recommended as one of the most sprightly, amusing and popular comedies. Royalty, $25.00. Price, 60 cents.

On the Hiring Line

Comedy in 3 acts, by Harvey O'Higgins and Harriet Ford. 5 males, 4 females. 1 interior. Costumes, modern. Plays 2-1/4 hours.

Sherman Fessenden, unable to induce servants to remain at his Jersey home, hits upon the expedient of engaging detectives as domestics.

His second wife, an actress, weary of the country, has succeeded in discouraging every other cook and butler against remaining long, believing that she will convince her husband that country life is dead. So she is deeply disappointed when she finds she cannot discourage the new servants.

The sleuths, believing they are called to report on those living with the Fessendens, warn Fessenden that his wife has been receiving love-notes from an actor friend, and that his daughter is planning to elope with a supposed thief.

One sleuth causes an uproar making a mess of the situations he has witnessed. Fessenden, however, has learned a lesson and is willing to leave the servant problem to his wife.

Enjoyed long runs in New York and Chicago. Royalty, $25.00. Price, 75 cents.

SAMUEL FRENCH, 25 West 45th Street, New York City New and Explicit Descriptive Catalogue Mailed Free on Request

Daddy Long-Legs

A charming comedy in 4 acts, by Jean Webster. 6 males, 7 females, and 6 orphans, but by easy doubling of some characters, may be played by 4 males, 4 females and 3 orphans. The orphans appear only in the first act and may be played by small girls. 4 easy interiors. Costumes modern. Plays 2-1/2 hours.

The New York Times wrote the following:

"If you will take your pencil and write down, one below the other, the words delightful, charming, sweet, beautiful and entertaining, and then draw a line and add them up, the answer will be 'Daddy Long-Legs'. To that result you might even add brilliant, pathetic and humorous, but the answer even then would be just what it was before--the play which Miss Jean Webster has made from her book, 'Daddy Long-Legs'. To attempt to describe the simplicity and beauty of 'Daddy Long-Legs' would be like attempting to describe the first breath of Spring after an exceedingly tiresome and hard Winter."

Enjoyed a two-years' run in New York and was then toured for over three years. Royalty, $25.00. Price, 75 cents.

To the Ladies

A hilarious comedy in 3 acts, by George S. Kaufman and Marc Connelly. 11 males, 3 females. 3 interiors. Costumes, modern. Plays 2-1/2 hours.

The authors of "Dulcy" have divulged a secret known to every woman--and to some men, though the men don't admit it.

The central figures are young Leonard Beebe and his wife Elsie, a little girl from Mobile. Leonard is the average young American clerk, the kind who read all the "Success" stories in the magazines and believe them. Elsie has determined to make him something more. She has her hands full--even has to make an after dinner speech for him--but she does it and the play shows how.

Helen Hayes played Elsie and Otto Kruger impersonated Leonard in New York, where it ran a whole season. Here's a clean and wholesome play, deliciously funny and altogether a diverting evening's entertainment. Royalty, $25.00. Price, 75 cents.

Three Live Ghosts

Comedy in 3 acts by Frederick Isham and Max Marcin. 6 males, 4 females (2 policemen). 1 interior throughout. Costumes, modern. Plays 2-1/2 hours.

"Three Live Ghosts" is brim full of fun and humor and is sure to keep audiences in gales of laughter. The New York critics described it as the most ingenious and amusing comedy of the season, genuinely funny. It played a fall season in New York, then toured the big cities. A lively comedy of merit. Royalty, $25.00. Price, 75 cents.

SAMUEL FRENCH, 25 West 45th Street, New York City New and Explicit Descriptive Catalogue Mailed Free on Request

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Monologues from this play